

Free WIND search when it leaves the field via an opponent’s card in any fashion. Simple negation ability that also destroys, you love to see it on a big boss monster. It doesn’t negate when it uses this effect, which you’d like to see, but that is why it has a second effect that does. The blanket protection from your opponent’s monster effects for the turn is great, and the ATK gain off one monster’s effect will boost this monster at least a little bit. However you choose to get to this 3000ATK Dragon, you’ll get a monster that can make itself unaffected by an opponent’s monster’s effects and gain ATK to your opponent’s monster’s original ATK for the turn. You can also use different Synchro Tuner monsters like Formula Synchron and another Clear Wing monster to get to Crystal Clear Wing. If you can manipulate the levels of a Level 4 and 3 Speedroid to make Hi-Speedroid Cork Shooter, then you’ll be set up for Clear Wing Synchro Dragon, which you then use both to summon Crystal Clear. Requiring a Tuner Synchro and a “Clear Wing” monster, Speedroids can make this Level 10 pretty easily.

If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.įLIP: Destroy all Level 4 monsters your opponent controls.Crystal Clear Wing Synchro Dragon wraps up Speedroid Week on Pojo and will use Speedroid Synchro climbing and yesterdays CoTD. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters. You can only activate 1 "1st Movement Solo" per turn. If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY add it to your hand, then destroy this card. "Infernoble Arms - Joyeuse" SPELL Equip.You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field destroy it. While this card is equipped to a monster: You can target 1 face-up monster you control this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. "Infernoble Arms - Hauteclere" SPELL Equip.You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. "Infernoble Arms - Durendal" SPELL Equip.Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters. Select 1 face-up "Alien" monster you control. "A" Cell Scatter Burst SPELL Quick-Play.During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard add 1 "Alien" monster from your Deck to your hand. Target 1 face-up monster on the field send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. "A" Cell Recombination Device SPELL Quick-Play.When this card is destroyed, distribute the A-Counters on this card among face-up monsters. "A" Cell Breeding Device SPELL Continuousĭuring each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.Įach time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card.
